iOS scope and architecture
Core flows, navigation, data and integrations defined for iPhone (and iPad where it matters), with a Swift architecture that stays maintainable.
HQ Paphos, Cyprus · worldwide
99 Francs builds focused native iOS apps in Swift for iPhone and iPad — clean architecture, the flows that matter, and App Store submission support, not an endless platform.
shipped projects
150+
raised by clients
$32M+
tasks delivered
9,000+
We build when the product benefits from native iOS: smooth performance, platform conventions, device features and a polished App Store presence. We scope the first useful release, build the core flows in Swift, and take the app through testing and App Store submission.
What we build
The strongest first iOS release is focused: the flows users need, built natively, ready to pass App Store review.
Core flows, navigation, data and integrations defined for iPhone (and iPad where it matters), with a Swift architecture that stays maintainable.
Screens, navigation, state, forms and platform features implemented in Swift following Apple's Human Interface Guidelines.
Responsive layouts, device and orientation states, permissions, edge cases and testing across the iPhone and iPad sizes that matter.
Build configuration, store listing assets, screenshots, review preparation and support getting the app live on the App Store.
Best fit
Process
We keep the build tied to product behavior and Apple's guidelines, then take it through review.
Goal, design maturity, APIs, device features, platform constraints and the smallest useful first version.
Navigation, state, data flow and the native components and frameworks the app needs.
Implement the screens, navigation, states, integrations and platform features in Swift.
Device QA, store assets, review preparation and submission support to get the app live.
Related work
Our own products on Apple platforms: a live App Store app with widgets and subscriptions, an AI camera that finds people on the iPhone and removes them from travel photos, and a world clock built natively for iPhone, Mac and Apple Watch.

An iPhone app and home-screen widget that puts Chess.com and Lichess ratings in one place and explains why they move: tilt check, best hours, openings that cost points, goals and a Sunday report. SwiftUI, WidgetKit and StoreKit 2 on a Node and Postgres backend.

An iPhone camera that removes tourists and strangers from travel photos in one tap, or keeps just the person you choose. People are found on the phone with Vision, a cloud model repaints only inside that mask, and a Node and Postgres backend charges only for results. Live on Google Play for Android; the iPhone app is in App Store review.

A world clock where every city is a card: drag one sideways and a single shared time moves across all of them, with the weather for that hour. Built natively for iPhone, Android, Mac and Apple Watch, with widgets, GPU weather shaders and 8 languages. On the App Store and Google Play.
iOS app build
Ship a native iPhone app that feels like it belongs on iOS.
Tell us about the app and where the design stands. We will scope the iOS build and the path to the App Store.
iOS development FAQ
Yes. 99 Francs builds native iOS apps in Swift (with SwiftUI or UIKit as the project needs) for iPhone and iPad, following Apple's Human Interface Guidelines. We focus on lean, product-led first releases rather than large enterprise platforms.
Yes. We prepare the build configuration, store listing assets and screenshots, help with review preparation and support the submission so the app reaches the App Store, not just an internal TestFlight build.
Choose native iOS when iPhone is primary and platform depth matters. Choose Flutter or React Native when one codebase for iOS and Android and faster time-to-market matter more.
Yes. If the UX or UI is not ready, the project should start with mobile app design before development. We can run design and build as one engagement.